Path of Exile 2 - Precursors/Excavation Environments
High poly door sculpt

High poly door sculpt

Some wells shapes experiments

Some wells shapes experiments

Environmental concept arts originally crafted for the "Precursor's fortress" and ended up being split into the "Excavation" area as well.

I actually did this 5 years ago ! It took a long time for the devs to finish the game, but the final in-game assets ended up being very close to my original intent and I was very happy to see the final results.

Work done under the supervision of Art Director Chander Lieve and Creative Director Erik Olofsson from Grinding Gear Games.