Distance II - Industrial concepts
Original concept - "Shredders"

Original concept - "Shredders"

Frame 121356 - Final render
Additional modelling by Vincent Poussot
Clouds FX by Remy Torre

Frame 121356 - Final render
Additional modelling by Vincent Poussot
Clouds FX by Remy Torre

Original concept - "Gutter"

Original concept - "Gutter"

Frame 124785 - Final render
Additional modelling by Vincent Poussot
Clouds FX by Remy Torre

Frame 124785 - Final render
Additional modelling by Vincent Poussot
Clouds FX by Remy Torre

Original concept - "Grinder"

Original concept - "Grinder"

Frame 124191 - Final render
Additional modelling by Vincent Poussot

Frame 124191 - Final render
Additional modelling by Vincent Poussot

Original concept - "Compass"

Original concept - "Compass"

Frame 124265 - Final render
Additional modelling by Vincent Poussot

Frame 124265 - Final render
Additional modelling by Vincent Poussot

Variant angle, not included in the final cut

Variant angle, not included in the final cut

Shot 92 - From early previz to final render
Additional modelling by Vincent Poussot
FX by Remy Torre

Concept design/animation test for the gutter machines

Original concept - "Salad Spinner" shuttle

Original concept - "Salad Spinner" shuttle

Shuttle animation test

Some shots from the film
Additional modelling by Vincent Poussot

Visual Development for the second act of the Distance series: The Oxidized City.
Those shots are part of the third sequence of the film.
No AI, kitbash or matte painting was used in the process. Every asset was throughly designed and modelled.
Production have been developping thanks to the financial help of the Council for the Arts of Canada and the Conseil des Arts et des lettres du Quebec.